Stultifera Navis
A nation sunken in silence has left its legacy upon the waves.
The Hunters follow their kin's trail to where the clues converge.
Stultifera Navis, the golden ship, a monument to civilization.
Kal'tsit warns that humanity must unite.
Iberia no longer knows the sea, and Ægir has taken in foreign blood.
The sea alone is the source of all life, and the sea alone is unchanging.
- SN-ST-1: Old Well (Interlude)Gran Faro, seaside town—a rare sight these days. Rhodes Islanders, Iberians, and even Alive Until Sunset all gather here. A storm is brewing.
- SN-1: Center Plaza (Before Operation)Even in death, a Sea Terror still tries to observe the land. Everyone who witnesses it realizes that Gran Faro has fallen into a terrible crisis.
- SN-1: Center Plaza (After Operation)Kal'tsit finally rendezvouses with Elysium, and meets the members of AUS. At the same time, the death of the Sea Terror has mobilized its deformed kin, causing the entire town to descend into terror.
- SN-ST-2: Seaside Path (Interlude)Thiago attempts to convince Jordi to leave, and tells him about the truth of Gran Faro. The dark sea leaves no way out.
- SN-2: Plaza South (After Operation)The cultists scatter before the Abyssal Hunters. A mysterious Hunter by the name of Ulpianus kidnaps Amaia, while Elysium finds a clue in the files left by the cultists.
- SN-ST-3: Empty Street (Interlude)The Hunters encounter AUS and realize that the town is under attack. Elysium is attacked by Ulpianus while protecting the town, and Specter runs into Amaia, believed to have been kidnapped.
- SN-3: Quiet Trail (After Operation)The townsfolk attempt to hand Jordi over to the Inquisition to save themselves. Thiago helps Jordi escape. Meanwhile, the appearance of the Nethersea Brand has put Carmen, Kal'tsit and the Hunters on alert.
- SN-ST-4: Seaside Street (Interlude)In this town of special significance, the Inquisition and Abyssal Hunters must negotiate face-to-face and reach a conclusion. They search once again for the Eye of Iberia, with time at their heels.
- SN-ST-5: Landing Point (Interlude)Remaining in town, Carmen and Kal'tsit attempt to dispose of the wicked cultists before the Penal Battalion arrives, improvising a frontline position. The voyage for the lighthouse's waters is far from plain sailing, and the Hunters have no option but to confront the Sea Terror menace head on—as well as a mysterious guest.
- SN-4: Lighthouse Entrance (After Operation)Jordi searches for the entrance to the lighthouse under the protection of Irene. The Last Knight obstinately believes that this lighthouse is a disguise for the terrible waves.
- SN-5: Lighthouse Control Room (Before Operation)The Eye of Iberia is rekindled, and the conspiracy in Gran Faro seems to be drawing to a close. The ocean is always touching this land, pushing everything into the abyss.
- SN-5: Lighthouse Control Room (After Operation)The remaining Church of the Deep cultists reach an agreement with Thiago. Kal'tsit and Carmen are delayed, and there is no time to wait at the Eye of Iberia. The Hunters and Irene decide to go ahead and locate the great ship.
- SN-6: Central Passage (Before Operation)The lonely journey finally reaches a turning point. As the golden ship appears in front of the Hunters, a mysterious enemy lying dormant in the ship also responds.
- SN-ST-6: Lower Hall (Interlude)In the middle of the battle with the mysterious Seaborn, the true master of the ship appears. The decades have not robbed him of his human mind, but he refuses to acknowledge reality, and views the past with anger.
- SN-ST-7: Ballroom (Interlude)On the Stultifera, the Hunters are unable to reach an agreement with Alfonso, just as it is impossible for the cultists and townspeople of Gran Faro to reconcile with the Inquisition. Conflicts deeply-rooted, with a dire need for resolution.
- SN-7: Golden Corridor (After Operation)The ragtag group defeats the newly-spawned Seaborn, but Amaia and Ulpianus have their own plans. The mysterious legacy of the legendary shipwright is within arm's reach, but Gladiia senses kin that have separated from the many.
- SN-ST-8: Command Hall (Interlude)Hatred drives Thiago to take vengeance on the Inquisition. Hatred blinds Gladiia to the opportunity in front of her, and she parts ways with Ulpianus. However, beneath their hatred is a burning desire to protect one's home, and duty.
- SN-ST-9: Main Bridge (Interlude)Thiago is the protector of his homeland, and he finally bares his fangs at the cultists who would destroy his home. The High Inquisitor fights to the bitter end, and the chaotic hunt aboard the Stultifera has only just begun.
- SN-8: Observation Post (After Operation)Thiago is killed by a burnt cultist. Before his death, Thiago fails to learn the truth behind his former lover and the downfall of his town. Aboard the Stultifera Navis, the Seaborn's evolution cannot be stopped, but Irene finally raises her handcannon.
- SN-ST-10: Deck Room (Interlude)Just as the hunt is about to draw to an end, Amaia intervenes and stops Specter. The Seaborn successfully returns to the ocean and awaits evolution, and Kal'tsit and Carmen, who just embarked on their journey, do not know whether they'll make it in time.
- SN-ST-11: Main Mast (Interlude)While reminiscing with Specter, Amaia catches on to Ulpianus's actions. She must make a sacrifice before the Hunters and the ship's captain can finish off the Seaborn.
- SN-10: Ceremonial Plaza (Before Operation)Carmen and Kal'tsit, who arrive at the Eye of Iberia, see the hero who has fallen in battle. The Seaborn, having received an offering, spreads the Silence once more with its song. The fight seems to be slipping into the abyss of failure, and the decisive battle is imminent.
- SN-10: Ceremonial Plaza (After Operation)The Stultifera sinks in the heat of battle, and a brand new expedition is crushed by the ocean. The extraordinarily ordinary Jordi manages to save the most lives of all, but no one comes to the rescue of Iberia and Ægir.
- SN-ST-12: Gran Faro (Interlude)As everything draws to an end, a useful truth is plucked from the wreckages of frustration. The truth is a building material, from which war will be constructed.